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Opengl es 2.0 windows
Opengl es 2.0 windows












opengl es 2.0 windows

We use this information to address the inquiry and respond to the question. To conduct business and deliver products and services, Pearson collects and uses personal information in several ways in connection with this site, including: Questions and Inquiriesįor inquiries and questions, we collect the inquiry or question, together with name, contact details (email address, phone number and mailing address) and any other additional information voluntarily submitted to us through a Contact Us form or an email. Please note that other Pearson websites and online products and services have their own separate privacy policies.

opengl es 2.0 windows

This privacy notice provides an overview of our commitment to privacy and describes how we collect, protect, use and share personal information collected through this site. Pearson Education, Inc., 221 River Street, Hoboken, New Jersey 07030, (Pearson) presents this site to provide information about products and services that can be purchased through this site. On running, you should see the image shown in Figure 2-1. The application can be built and run directly from the Visual Studio 2005 project. To build and run the Hello Triangle program used in this example, open Chapter_2/Hello_Triangle/Hello_Triangle.sln in Visual Studio 2005. A Visual Studio 2005 solution file is provided for each project. The OpenGL ES 2.0 examples are organized in the following directories:Ĭommon/-Contains the OpenGL ES 2.0 Framework project, code, and the emulator.Ĭhapter_X/-Contains the example programs for each chapter. However, for the purposes of this book all of the examples are built using Microsoft Visual Studio 2005 with an implementation for Win32 on AMD's OpenGL ES 2.0 emulator.

opengl es 2.0 windows

We have designed the code framework to be portable to a variety of platforms. Note that the emulator requires that you have a desktop GPU with support for the desktop OpenGL 2.0 API. The emulator is a full implementation of OpenGL ES 2.0, which means that graphics code written on the emulator should port seamlessly to real devices. The standard GL2 and EGL header files provided by Khronos are used as an interface to the emulator. This emulator provides a Windows implementation of the EGL 1.3 and OpenGL ES 2.0 APIs. The example programs developed in this book all run on top of AMD's OpenGL ES 2.0 emulator. Learn More Buy Building and Running the Examples














Opengl es 2.0 windows